I was a big fan of Shadow of the Colossus growing up, and the it is obvious that the team at No Matter Studios was as well. On the upside though, the game is incredibly optimized and loads virtually instantly. Although there is a vast world to explore, the game suffers from a common case of being "large but empty." The developers had an idea for what they wanted to achieve with the game, but were not sure how to balance it all together. Sadly, I cannot recommend it at its current price point, as it is a short, unmemorable game. ![]() In short, Præy for the Gods is a rough gem that might be worth a play if you enjoy open-world adventure games. Some of the bosses are creative and fun to play against while others can be annoyingly tedious due to faulty, unpolished design. Health points are not the primary concern in this game stamina is. The game seems to be best enjoyed on a normal difficulty and not a hard one, and there is no way to adjust the difficulty setting once it is locked in. The sluggish movement and high amounts of damage weigh on the game's enjoyment. And by "attack", I mean more like triggering a damage event by repeatedly activating some pedestals. Instead, the bosses are designed to be taken down by having the player climb onto their bodies to "attack" certain weak points while trying not to fall off. ![]() ![]() In spite of what the trailers lead you to believe, it is NOT a Souls-like-you do not engage in any epic boss battles. For an open-world game made by a small indie studio of only three people, Præy for the Gods has the makings of a potentially brilliant adventure game, but is ultimately weighed down by somewhat ambitious game design.Īt its core, the game feels like a Breath of the Wild clone.
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